Open Frameworks
Creating Tech Differently

Community-Focused Development

Technology can help create equitable access to the digital frontier that has been expanding without borders and callously leaving behind those who cannot afford that right. 

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Open Resources

Open resources allow us to discuss our perspective and weave it into collective statements of what – and who – we value.

When we are able to freely explore what others have created and share our own learned knowledge in return, we can begin building truly open and accessible spaces.

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Foundations

Public knowledge centers were built to be longstanding institutions, long before digital technologies existed. 

Informal education has always had an arsenal of techniques.  Computers, Digital Interfaces, and the Internet of Things are just another tool in an extensive toolkit. 

Digital technologies should act as a framework that grows alongside an institution and the people who use it. 

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Learn by Doing

Technology can be very hands-on. Experts and amateurs can create technology together. 

Accessible documentation, community workshops, public forums and open source code are important to the learning process. 

 

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Grassroots

Technology should be designed by the people who use it and open for anyone to alter.  

As we weave narratives and develop new technologies, we can build mutual community trust in the process and product.

 

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Back to Basics

Technology continues to grow at ever accelerating speeds, pushing the boundaries of possibility, but newer and faster isn't always better for those left behind. 

Formative digital technologies, like the Web and Linux, continue to be developed through open communities. They are designed for accessibility to the widest audience through graceful degradation and support for even the oldest hardware. 

Creating open learning spaces for these technologies provides possibilities for all. 

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Accessibility

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Roles

Cultural heritage professionals balance numerous responsibilities. Some are educators, or designers, or makers.  Many are more than one. 

We've broken down our documentation into role-based archetypes to help make better sense of our creative process. 

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Designer

Designers integrate the frameworks into your institution's aesthetic and branding. 

They alter the interface, modify multimedia, and help design new Activity Types.

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Developer

Developers maintain code and provide insights into technology integration. 

They encode drafting templates, help create new Activity Types and collaborate with Makers to develop interactive experiences. 

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Educator

Educators define learning outcomes, write informative language, and choose multimedia for the activities. 

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Evaluator

Evaluators gather information about improving the interactives in certain contexts. 

They collect community feedback, analyze information within established frameworks and collaborate with other team members during development. 

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Facilitator

Facilitators setup events, lead educational sessions and help Visitors interface with the available technology.

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Maker

Makers use fabrication techniques like 3D printing and commodity electronics to create the physical enclosures for digital interactives. They often work alongside Developers to integrate exhibit effects into interactive activities. 

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Organizer

Organizers manage planning and provide a decisive cohesion to the project by defining audiences, categorizing activities and defining the flow of interactives alongside Facilitators. 

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Visitor

Visitors use the interactives as part of their educational experience. They provide feedback to Facilitators and offer insights for future development.

 

Our Process

We held monthly meetings with our full multidisciplinary team. This time functioned as an educational technology workshop and project planning session. 

These workshops often happened concurrently with exhibit or lesson planning. 

MUSETECH model

Collectively, we created numerous interactive experiences. 

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Research

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Ideate

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MUSETECH model

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Propose

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Prototype

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Workshop

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MUSETECH model

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Evaluate

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MUSETECH model

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Reflect

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Repeat

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Meeting minutes were sent to the team after the conclusion of each workshop.

Each week, the team provided status updates about the project through e-mail. 

Our History

CLIO has gone through a multi-year continuous development cycle with separate host institutions.

This project's development process follows closely to the design and evaluation structures employed within the MUSETECH model.

Partners

Community